#ifndef _TRUNK_H_
#define _TRUNK_H_
#include <d3dx9.h>
#include "Sprite.h"
#include "CGame.h"
#include "Object.h"
#include "Global.h"
#include "Texture.h"



class Trunk : public Object
{

public:
	Texture * _texture;
	Trunk(int id, float x, float y);
	~Trunk(void);
	void Render(int vpX, int vpY);
	void Update(float time);
	OBJECT_TYPE getObjectType();
};

#endif